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Ib'al-Hecahands

Trap CardCounter

When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.

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$0.11

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$0.09

Printings (2)